MAP02 (Suspended in Dusk)

This is the second map of Suspended in Dusk. It was designed by Esa Repo (Espi) and uses the music track "Suspense".

Essentials
Grab the chaingun, but watch out because if you make noise, demons will appear around you. At this intersection, head west, up the stairs to a switch. Hit it and head through the door that opens to the right of the chaingun. Through this hall, the red door is in front of you, but since you cannot open it yet, go left when you reach it. Through the next door is another outdoor area. The small set of steps next to you leads to some lava pits. Try to avoid these, and climb up the next set of steps and head for the door to the north. Behind this door, follow the path down to a room with a blue door which you should ignore for now. Keep going down the path that leads generally eastward, through the dark gray metal hall. When you reach the blue door, keep going west, following the dark path through wires and metal. In the light gray room, keep going east through the next door and you should see the blue keycard in a room with a baron of Hell and a Hell knight. Grab it and head through the blue door. This is the same one you passed up earlier. Now, head back through the path you went until you find the other blue door you passed, fending off cacodemons as you go.

Through this blue door, head back to the outside area, but turn left and find another blue door, where you will find a room with a blue floor and several methods of travel. Go through the lower right passage first, till a big room where you should find the northeast passage here. All the way down this passage should be a switch; the door on the ground floor opens when you press it. Go back to the blue room and take the upper right passage, through the open door this time. In this room, the red keycard is in the computer room. When you get it, a baron and some Hell knights will teleport into the level. You will then have to backtrack to the red door you passed which was close to the beginning. Head back to the outside area taking the door on ground floor and the red door should be to the left. Head through here, then head right to the exit.

Secrets

 * 1) In the area with the orangeish acid, south of them you will notice a bunch of pillars. If you quickly run west, you can jump from pillar to pillar until you reach the room with the soulsphere. (sector 215)
 * 2) In the room west from the blue key, look for the computer downstairs where you get ambushed by a chaingunner. Pressing it will open up a corridor directly north from the computer that will eventually lead to the room with a plasma gun and some ammo for it. (sector 576) Be careful of two revenants that you will meet while going there.
 * 3) South of the red key, you will find a computer surrounded by blue bars. Press it to turn off the lasers in front of the megaarmor located west of the computer. (sector 160)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on August 2, 2022.

Player spawns
This level contains eight spawn points:
 * 1) facing south. (thing 208)
 * 2) facing north. (thing 209)
 * 3) facing north. (thing 210)
 * 4) facing north. (thing 211)
 * 5) facing south. (thing 212)
 * 6) facing west. (thing 213)
 * 7) facing north. (thing 214)
 * 8) facing north. (thing 215)

Things
This level contains the following numbers of things per skill level: